Reviewing my portfolio, im actually pretty impressed with the final outcome of it. Increasing about 8 pieces of my work from the last time when i first handed them in, ive created better and more attractive work using techniques and emperience ive learnt over the year.
I would probably say that my vehicle design, environment design and weapons design are my favourite three pieces as I think that the rendering, colours and individuality of the pieces compared to the others is at a much better standard then the rest.
I would probably say the piece of works that imleast appreciative of are my antagonist design and person as me.
I think me as a person looks nice in full detail and works but the actual anatomy of the piece is inappropiate and is over exaggerated. The antagonist work after improvements looks better then the last piece as ive added more detail but the rendering of parts such as the hands looks ridiculous. But anatomy wise and rendering of the clothes looks nicer and is easier on the eye then the last piece.
Overall ,I think my A3 portfolio is good and shows the amount of effort I worked into it this year as I couldnt even use a graphics tablet at the beginning of the year, didnt know much about rendering and had hardly the skill i have now at the end of the year in photoshop. This portfolio shows my overall progression in 2D game art and how ive improved in photoshop, skillin the graphics tablet and drawing
Liam-Roberts-DD1101
Monday, 16 April 2012
Monday, 2 April 2012
Storyboards
This si the Storyboard I created for a Small FMV. Apart from missing out the last shot and the one before it being ridiculous and not looking right at all in face proportions, I appreciate my storyboard to an extent. The simple monochromatic shading design I did for the whole document I think worked and was appropiate to the shwoing what happens in each shot
Tuesday, 20 March 2012
Final Environment
This is my final environment piece for the to piece art portfolio. Out of the works created in this year, this is actually probably my favourite piece. The reason being because the colours are dynamic, they work well together and it has a main interesting piece.
If I was going to improve this it would be with some of the colour rendering as on some parts it seems ike the light doesnt blend properly or the rendering hasnt been done properly.
Tuesday, 6 March 2012
Environment Work References
Using the 3D model at first to create a general outline. I found this particulr technique pretty useful and helped me develop quite a sophisticated piece of artwork in the end.
Then using the energy ball reference for the center of the image, I was abnle to depict the colour references and what type of ball i should create to make it look interesting. Then using the night picture i have referenced, I was ablt to delve out the colours that would be in the picture as its night time.
Then using the energy ball reference for the center of the image, I was abnle to depict the colour references and what type of ball i should create to make it look interesting. Then using the night picture i have referenced, I was ablt to delve out the colours that would be in the picture as its night time.
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